Visualize - Implement - Compromise - Discover
Verlet Integration
Part of class project. Unity C#.
Slow-motion animation, avoid clipping. Physics! This is my solution to a slow-motion battle system between a giant mech and a monster.
Puppets: 2D to 3D
Self-driven project during internship. Blender.
I decided to modify the workflow used by our animation team. To make 2D puppet animation as robust as possible,
I migrated the workflow to Blender to make use of the extra dimension.